![]() Please at least mention "ROT13" in the comment so we don't get a lot of replies saying "what is that gibberish?"ĥ. I appreciate if you use ROT13 for explicit spoilers for the current game and upcoming games. Choose the "Name/URL" option, pick a name for yourself, and just leave the URL blank.Ĥ. It makes it impossible to tell who's who in a thread. I will delete comments containing profanity on a case-by-case basis.ģ. I don't want my blog flagged by too many filters. Please avoid profanity and vulgar language. (For instance, that GOG is selling the particular game I'm playing is relevant that Steam is having a sale this week on other games is not.) This also includes user names that link to advertising.Ģ. Do not link to any commercial entities, including Kickstarter campaigns, unless they're directly relevant to the material in the associated blog posting. I welcome all comments about the material in this blog, and I generally do not censor them. That saves a little bit of annoyance.Įxpect a lot of "special topic" postings as I play this one. One good thing, though: there's an archmage spell called BASP ("batch spell") that simultaneously casts all of the buffing spells (levitate, sorcerer's sight, greater revelation, shield, and magic compass) at once. Since I don't even have the satisfaction of character development to go along with it, this game promises to be fairly tedious. So far, I'm encountering copious monsters, messages scrawled on dungeon walls, teleporters, traps, zones of darkness, anti-magic zones, magic mouths, and everything that I already experienced a couple of months ago. ![]() The basic trouble with The Bard's Tale II is that it's too much like The Bard's Tale, just bigger. This led me to my first dungeon I am currently mapping level 2 and still haven't had a decent stand-up fight. The Sage required a bit of a bribe, but I managed to get a hint from him to visit the city of Ephesus. ![]() The game manual told me to seek out the Sage's hut and ask the Sage about the Tombs. One of the huts, incidentally, holds the "Temple of Narn." I have no idea what I'm supposed to do here-I'm sure it becomes clear later-but I hope it has something to do with G'Kar. The cities are all named after ancient Greek metropolises: Corinth, Ephesus, Philippi, and so on. The "wilderness" is a 48 x 32 area with six cities, a handful of huts, and dozens of trees that serve in the basic capacity as dungeon walls, forcing you to navigate around them. The critter I summoned didn't even take a hit during the three hours it took me to map the wilderness. The game threw all kinds of monsters at me that couldn't even begin to touch me. I changed my two spellcasters to the new "archmage" class, bought some basic swords and armor (the shop in every town is called "Garth's," just like in Skara Brae), and set out. ![]() To make it at least somewhat challenging, I ditched all their equipment. Okay, so I followed y'all's advice and kept my Bard's Tale I characters. ![]()
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